Subject: Re: Advanced Texture Mapping
From: Andrew Hofman <[email-masked]>
To: Multiple recipients of list <[email-masked]>
Date: Thu, 25 Jan 1996 17:01:28 -0500

>On Thu, 25 Jan 1996, Mark Thompson <[email-masked]> wrote:
>>>>It's horrendous that LW cannot
>>>>Allen has always been very resistant to implement it due to the
>>>>changes he felt it may impose on the object format.
>>>
>>>	Indeed?  Technically, what changes would be necessary?
>>
>>Most likely, some info regarding how the UV coordinates are mapped to
>>the surface.
>
>	Would this kind of information be the kind of thing that would "break" 
>the LW rendering routines?  Because UV mapping is just (to use animator Caitlyn
>Meeks' term) the ginchiest.
>

I could be totally, completely wrong, but I don't think there's a connection
between texture coordinates and the floating-point math used to do
rendering. Therefore, UV mapping would have no direct effect on the
rendering portion of LW's code.

  
Andy Hofman
LumaQuest Productions           
Animation and Dual Raptor 3 Rendering  
[email-masked]
513-643-7333